Monthly Archives: December 2008

imSimReal 0.1RC1 ready

I finished up imSimReal with IMSRGravity and IMSRPointObject this afternoon. I tagged it 0.1RC1 as the first release candidate for 0.1. I believe that this is complete for what I need to start work on GravityGames, my first iPhone app. … Continue reading

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imSimReal Problems fixed

Found I was releasing objects that didn’t need releasing. Technorati Tags: Development, imSimReal, iPhone

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imSimReal: The latest

I’ve pretty much finished IMSRGravity class for now. It really does nothing but wrap an NSDictionary with some meaningful names. The NSDictionary is initialized from a property list, Gravity.plist. The plist contains the names of celestial bodies (Earth, Moon, Jupiter) … Continue reading

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imSimReal

imSimReal is a framework designed to provide physics capabilities for games and simulations. The algorithms used are based on Physics for Game Programmers. Since much of my use of this library is on the iPhone, Apple rules do not allow … Continue reading

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iPhone Developer Training

Started working my way through Cocoa Programming for the Mac OS X by Aaron Hillegass includes a challenge exercise in almost every chapter (sometimes more than one) which requires you to put what you learned to use without the hand-holding … Continue reading

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Got iPhones

We got ourselves iPhones for Christmas. I want to learn to do iPhone development because I see that as something that looks like a fun platform, and it could easily provide a way of working toward eliminating the need to … Continue reading

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