Category Archives: imSimReal

imSimReal Websites

Today we got the imSimReal website uploaded so it is now live. There are a few things left to update, including adding a link to it from the John Ahrens, LLC homepage. Most of these things will take place over … Continue reading

Posted in imSimReal, The Web | Comments Off on imSimReal Websites

imSimReal 0.1RC1 ready

I finished up imSimReal with IMSRGravity and IMSRPointObject this afternoon. I tagged it 0.1RC1 as the first release candidate for 0.1. I believe that this is complete for what I need to start work on GravityGames, my first iPhone app. … Continue reading

Posted in imSimReal, iPhone, Macintosh, OS X, Software Development | 1 Comment

imSimReal Problems fixed

Found I was releasing objects that didn’t need releasing. Technorati Tags: Development, imSimReal, iPhone

Posted in imSimReal, iPhone, Macintosh, OS X, Software Development | Comments Off on imSimReal Problems fixed

imSimReal: The latest

I’ve pretty much finished IMSRGravity class for now. It really does nothing but wrap an NSDictionary with some meaningful names. The NSDictionary is initialized from a property list, Gravity.plist. The plist contains the names of celestial bodies (Earth, Moon, Jupiter) … Continue reading

Posted in imSimReal, iPhone, Macintosh, OS X, Software Development | Comments Off on imSimReal: The latest

imSimReal

imSimReal is a framework designed to provide physics capabilities for games and simulations. The algorithms used are based on Physics for Game Programmers. Since much of my use of this library is on the iPhone, Apple rules do not allow … Continue reading

Posted in Apple, Health, imSimReal, iPhone, OS X | Comments Off on imSimReal