Category Archives: iPhone

Open vs. Closed

Mobile Venture Beat has a piece where a group of VCs discuss open vs. closed, specifically related to mobile, where I’m currently employed. I’ve also seen a number of discussions on Eric Raymond‘s blog, Armed and Dangerous, about his feelings … Continue reading

Posted in Android, Apple, Business, Google, iPhone, OS X, Software Development | Comments Off on Open vs. Closed

First iPhone Application Released!

The first iPhone application that I’ve been involved in creating is now available on the iTunes AppStore. This is an exciting moment for me and for Point Inside, as we bring the company out of stealth mode and go public … Continue reading

Posted in Business, Economics, iPhone | 1 Comment

Executable Requirements == Acceptance Tests

I’ve been building a test framework for acceptance testing the Point Inside client API. I based the concept on Fit and Fitnesse, an open source framework for just this type of testing. Since this is for the iPhone, I used … Continue reading

Posted in iPhone, Software Development | Comments Off on Executable Requirements == Acceptance Tests

HIkeSuperstitionMountain with a trail laid out

I now have HikeSuperstition displaying trails. The problem is, the maps don’t have any data in the areas where we are putting trails, so the map looks pretty blank. Here is an example: I could use Google maps, but Google … Continue reading

Posted in HikeSuperstitionMountain, iPhone | Comments Off on HIkeSuperstitionMountain with a trail laid out

HikeSuperstitionMountain With Trailheads

At long last, after far too much effort, I’ve gotten HikeSuperstitionMountain iPhone app to display trailheads on the map. It also rotates. Part of this effort involved creating a sample application (SimpleSampleMap) for the route-me project. This application acted as … Continue reading

Posted in HikeSuperstitionMountain, iPhone, route-me, Software Development | Comments Off on HikeSuperstitionMountain With Trailheads

HikeSuperstitionMountain Take #1

I’ve been working on an iPhone app that we’re calling something creative like HikeSuperstitionMountain. This application will provide users with pre-mapped trails that they can follow on their iPhones, using Core Location to provide location via the GPS chip. Currently … Continue reading

Posted in HikeSuperstitionMountain, iPhone, Software Development | Comments Off on HikeSuperstitionMountain Take #1

Working on route-me

In an effort to contribute to an open source project and improve my understanding and status in the iPhone development community, I’ve started working on route-me, an open source project to provide mapping capabilities for other projects to use. I’m … Continue reading

Posted in iPhone, route-me, Software Development | Comments Off on Working on route-me

imSimReal 0.1RC1 ready

I finished up imSimReal with IMSRGravity and IMSRPointObject this afternoon. I tagged it 0.1RC1 as the first release candidate for 0.1. I believe that this is complete for what I need to start work on GravityGames, my first iPhone app. … Continue reading

Posted in imSimReal, iPhone, Macintosh, OS X, Software Development | 1 Comment

imSimReal Problems fixed

Found I was releasing objects that didn’t need releasing. Technorati Tags: Development, imSimReal, iPhone

Posted in imSimReal, iPhone, Macintosh, OS X, Software Development | Comments Off on imSimReal Problems fixed

imSimReal: The latest

I’ve pretty much finished IMSRGravity class for now. It really does nothing but wrap an NSDictionary with some meaningful names. The NSDictionary is initialized from a property list, Gravity.plist. The plist contains the names of celestial bodies (Earth, Moon, Jupiter) … Continue reading

Posted in imSimReal, iPhone, Macintosh, OS X, Software Development | Comments Off on imSimReal: The latest