Category Archives: OS X

Open vs. Closed

Mobile Venture Beat has a piece where a group of VCs discuss open vs. closed, specifically related to mobile, where I’m currently employed. I’ve also seen a number of discussions on Eric Raymond‘s blog, Armed and Dangerous, about his feelings … Continue reading

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imSimReal 0.1RC1 ready

I finished up imSimReal with IMSRGravity and IMSRPointObject this afternoon. I tagged it 0.1RC1 as the first release candidate for 0.1. I believe that this is complete for what I need to start work on GravityGames, my first iPhone app. … Continue reading

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imSimReal Problems fixed

Found I was releasing objects that didn’t need releasing. Technorati Tags: Development, imSimReal, iPhone

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imSimReal: The latest

I’ve pretty much finished IMSRGravity class for now. It really does nothing but wrap an NSDictionary with some meaningful names. The NSDictionary is initialized from a property list, Gravity.plist. The plist contains the names of celestial bodies (Earth, Moon, Jupiter) … Continue reading

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imSimReal

imSimReal is a framework designed to provide physics capabilities for games and simulations. The algorithms used are based on Physics for Game Programmers. Since much of my use of this library is on the iPhone, Apple rules do not allow … Continue reading

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