Musings from the Peanut Gallery

My thoughts on Software Development, RVing, New Space and anything else I feel like commenting on.

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Entries Tagged as 'iPhone'

Open vs. Closed

May 21st, 2010 · No Comments

Mobile Venture Beat has a piece where a group of VCs discuss open vs. closed, specifically related to mobile, where I’m currently employed.
I’ve also seen a number of discussions on Eric Raymond’s blog, Armed and Dangerous, about his feelings on the Android vs. iPhone. Being the chief apologist for Open Source, Eric feels that [...]

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Tags: Android · Apple · Business · Google · OS X · Software Development · iPhone

First iPhone Application Released!

November 11th, 2009 · 1 Comment

The first iPhone application that I’ve been involved in creating is now available on the iTunes AppStore. This is an exciting moment for me and for Point Inside, as we bring the company out of stealth mode and go public with our product.
Point Inside maps indoor spaces. At launch, we have nearly 400 malls around [...]

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Tags: Business · Economics · iPhone

Executable Requirements == Acceptance Tests

May 25th, 2009 · No Comments

I’ve been building a test framework for acceptance testing the Point Inside client API. I based the concept on Fit and Fitnesse, an open source framework for just this type of testing. Since this is for the iPhone, I used the UITableView in a NavigationController to provide a hierarchical layering. I use colored text to [...]

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Tags: Software Development · iPhone

HIkeSuperstitionMountain with a trail laid out

May 11th, 2009 · No Comments

I now have HikeSuperstition displaying trails. The problem is, the maps don’t have any data in the areas where we are putting trails, so the map looks pretty blank.
Here is an example:

I could use Google maps, but Google is all about downloading from the web, not caching on the device. Since there is no connection [...]

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Tags: HikeSuperstitionMountain · iPhone

HikeSuperstitionMountain With Trailheads

April 20th, 2009 · No Comments

At long last, after far too much effort, I’ve gotten HikeSuperstitionMountain iPhone app to display trailheads on the map. It also rotates.
Part of this effort involved creating a sample application (SimpleSampleMap) for the route-me project. This application acted as a base to develop HikeSuperstitionMountain from. Now working on adding the ability to select the trailhead [...]

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Tags: HikeSuperstitionMountain · Software Development · iPhone · route-me

HikeSuperstitionMountain Take #1

April 13th, 2009 · No Comments

I’ve been working on an iPhone app that we’re calling something creative like HikeSuperstitionMountain. This application will provide users with pre-mapped trails that they can follow on their iPhones, using Core Location to provide location via the GPS chip.
Currently I have the application using route-me, an open source mapping project designed to provide map data, [...]

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Tags: HikeSuperstitionMountain · Software Development · iPhone

Working on route-me

March 8th, 2009 · No Comments

In an effort to contribute to an open source project and improve my understanding and status in the iPhone development community, I’ve started working on route-me, an open source project to provide mapping capabilities for other projects to use.
I’m building a sample app so other developers will have an example that they can use to [...]

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Tags: Software Development · iPhone · route-me

imSimReal 0.1RC1 ready

December 31st, 2008 · 1 Comment

I finished up imSimReal with IMSRGravity and IMSRPointObject this afternoon. I tagged it 0.1RC1 as the first release candidate for 0.1. I believe that this is complete for what I need to start work on GravityGames, my first iPhone app. It’s possible that more will be required, so I’ve left it as an RC1 and [...]

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Tags: Macintosh · OS X · Software Development · iPhone · imSimReal

imSimReal Problems fixed

December 29th, 2008 · No Comments

Found I was releasing objects that didn’t need releasing.

Technorati Tags:
Development, imSimReal, iPhone

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Tags: Macintosh · OS X · Software Development · iPhone · imSimReal

imSimReal: The latest

December 27th, 2008 · No Comments

I’ve pretty much finished IMSRGravity class for now. It really does nothing but wrap an NSDictionary with some meaningful names. The NSDictionary is initialized from a property list, Gravity.plist. The plist contains the names of celestial bodies (Earth, Moon, Jupiter) as keys, and their gravity accelerations at the surface as the values. Gravity is in [...]

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Tags: Macintosh · OS X · Software Development · iPhone · imSimReal