Entries Tagged as 'imSimReal'
Today we got the imSimReal website uploaded so it is now live.
There are a few things left to update, including adding a link to it from the John Ahrens, LLC homepage. Most of these things will take place over the next day or two. Note the blog at imSimReal as well.
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imSimReal
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Tags: The Web · imSimReal
December 31st, 2008 · 1 Comment
I finished up imSimReal with IMSRGravity and IMSRPointObject this afternoon. I tagged it 0.1RC1 as the first release candidate for 0.1. I believe that this is complete for what I need to start work on GravityGames, my first iPhone app. It’s possible that more will be required, so I’ve left it as an RC1 and [...]
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Tags: Macintosh · OS X · Software Development · iPhone · imSimReal
Found I was releasing objects that didn’t need releasing.
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Development, imSimReal, iPhone
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Tags: Macintosh · OS X · Software Development · iPhone · imSimReal
I’ve pretty much finished IMSRGravity class for now. It really does nothing but wrap an NSDictionary with some meaningful names. The NSDictionary is initialized from a property list, Gravity.plist. The plist contains the names of celestial bodies (Earth, Moon, Jupiter) as keys, and their gravity accelerations at the surface as the values. Gravity is in [...]
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Tags: Macintosh · OS X · Software Development · iPhone · imSimReal
imSimReal is a framework designed to provide physics capabilities for games and simulations. The algorithms used are based on Physics for Game Programmers.
Since much of my use of this library is on the iPhone, Apple rules do not allow frameworks on the iPhone, I will primarily use the source code as part of my projects. [...]
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Tags: Apple · Health · OS X · iPhone · imSimReal