Mobile Venture Beat has a piece where a group of VCs discuss open vs. closed, specifically related to mobile, where I’m currently employed.
I’ve also seen a number of discussions on Eric Raymond’s blog, Armed and Dangerous, about his feelings on the Android vs. iPhone. Being the chief apologist for Open Source, Eric feels that [...]
Entries Tagged as 'OS X'
Open vs. Closed
May 21st, 2010 · No Comments
Tags: Android · Apple · Business · Google · OS X · Software Development · iPhone
imSimReal 0.1RC1 ready
December 31st, 2008 · 1 Comment
I finished up imSimReal with IMSRGravity and IMSRPointObject this afternoon. I tagged it 0.1RC1 as the first release candidate for 0.1. I believe that this is complete for what I need to start work on GravityGames, my first iPhone app. It’s possible that more will be required, so I’ve left it as an RC1 and [...]
Tags: Macintosh · OS X · Software Development · iPhone · imSimReal
imSimReal Problems fixed
December 29th, 2008 · No Comments
Found I was releasing objects that didn’t need releasing.
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Development, imSimReal, iPhone
Tags: Macintosh · OS X · Software Development · iPhone · imSimReal
imSimReal: The latest
December 27th, 2008 · No Comments
I’ve pretty much finished IMSRGravity class for now. It really does nothing but wrap an NSDictionary with some meaningful names. The NSDictionary is initialized from a property list, Gravity.plist. The plist contains the names of celestial bodies (Earth, Moon, Jupiter) as keys, and their gravity accelerations at the surface as the values. Gravity is in [...]
Tags: Macintosh · OS X · Software Development · iPhone · imSimReal
imSimReal
December 22nd, 2008 · No Comments
imSimReal is a framework designed to provide physics capabilities for games and simulations. The algorithms used are based on Physics for Game Programmers.
Since much of my use of this library is on the iPhone, Apple rules do not allow frameworks on the iPhone, I will primarily use the source code as part of my projects. [...]